Original ReadMe, see below
==============================================================================
            BT-RobinHood][  -> BT-RobinHood][_dbl version update
==============================================================================

On June 6th 2011, BlinDer wrote:
" Can't seem to fix this map...Sorry. Permission goes out to a well known competent mapper if they want to fix it. Thanks."
I decided to have a go at it. The two main objectives were to double the map and reduce the lag if possible.

I managed to double it and I hope that I have improved the FPS a bit. I expect it will still lag a bit on
lower-end machines, though. I did not change anything obstacle wise, and I hope I did not ruin anything 
about the beauty the original has, I tried my best.  Full credits for this map of course go to BlinDer, 
I just did this because I think it is a shame such a map hardly gets played because it is one-sided. 

Changes:
-----------Lag reduction----------------- 
- Changed the light effect of all fire and lanterns from firewaver to normal 
- Disabled some particle emitters (note I did not remove them, if they ever need to be changed back) 
- Changed the intensity of some particle emitters 
- removed the horse flies in the first pit 
- removed the drip generators in the cave 
- removed half of the rabbits 
- removed half of the fire flies (manly in areas you don't come to often) and stopped them from emitting light 
- set a visibility radius/height for all small plants. Now, they are only rendered if you are within a 1024 radius of them. 
- put the texture of the grass and castle walls to ultra-low shadow detail 

----------(preparing for) Doubling------
- re-zoning of some parts 
- removed the spikes in the first pit [node reduction] 
- removed the round corners of the water around the castle [node reduction/bsp hole fix] 
- removed the terrain in the skybox [node reduction] 
- messing around with the solidity of brushes [node/zone reduction] 

----------Other fixes------------------------
- Zonelight from 4 to 8 (original was to dark for some people) 
- removed 2 hidden brushes, that are probably a trace of accidently copy-pasting the builder brush 
- fixed the cameras (no more f5ing) 
- fixed a sound being doubly linked 
- fixed a big shortcut at the flying-around-castle-bouncers (spikes in one corner did not kill) 
- added blank.umx (so the default ut sound does not pop up when a menu opens) 
- Removed the "secret mover"in the belltower, it turned non-solid on blue and any attempt to fix it failed
- Changed movers that should stay open forever to TriggerOnlyOnce instead of an OpenTime of 1 billion seconds.

----------Known bugs------------------------
-Possibly some bsp-errors (not too strange given the size and complexity of the map)
-Jumpads might on rare occations deal damage

---------Thanks to----------------------------
Chr1st and Pawel for testing this version.

====================================================================================
The Roel-R,  theroelr@gmail.com, 12th November 2012






==============================================================================
                        Original Readme
==============================================================================
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==============================================================================
                        BT-RobinHood][ - The Sequel
==============================================================================

Robin Hood is back once again and the task at hand is even more difficult 
than the previous. Make your way through the Nottingham Caves, across the 
castle grounds, in to the castle and finally to the main tower to complete 
your mission. Remember, this is no easy task and many obstacles will try
to prevent you from accomplishing your goal. Good luck Robin Hood!!!

==============================================================================
                          READ BEFORE PLAYING!!!
==============================================================================

I am not as evil as Prince John and therefore I have given some help. You will
pick up a green diamond near the end of the map. This is to enable you to go
to the small fortress in the corner of the castle grounds, which allows you
back to a certain point IF you manage to fall down (The red firefly is hint).

FOLLOW THE GOLDEN ARROWS. IF IT IS A STONE WALL, USE YOUR WEAPON :) Once you
get the hang of this map, you will enjoy it even more. If you fail, then most 
times it will allow you to try again.

The key script was used in this map but I do not consider it a BT+ map. I have
already spoken to the i4Games admins about this :)

FPS are fine for me. If they drop, then this is in a part of less importance.
You can get major fps drops if you go looking for them. Try and look at the
castle grounds from a birdseye view. Beware, as this may crash the lower end 
pc's, but it just shows how much effort I put in to this and I hope that all
of you can appreciate this and enjoy it.

==============================================================================
                        Map & Miscellaneous Info
==============================================================================

Author:-           BlinDer` a.k.a Peter :)      

Contact:-          Irc.quakenet.org #bt-mapping #BT-MaTcH #FBT2 #BTdominators

GameType:-         BunnyTrack

Mapname:-          BT-RobinHood][

Difficulty:-       Easy, Medium and Hard Obstacles

Description:-      RobinHood themed map - explains itself.

A Good run:-       Get below 5.30mins and you done very well.

Time to complete:- 6 months! (On and off) - Too long.

Future Maps?:-     I doubt it, it's been good but I think that's enough now.
       
==============================================================================
                          Custom/Other Packages
==============================================================================
            
Textures: Thronez.utx & MyLevel Textures

Sound Packages: sd.uax and custom sounds in MyLevel.

System Packages: Tree_PACK1.u & i4Games_BTScripts_200607.u (More in MyLevel)

Music: None - Sounds are the music.

Flags have RobinHood screenshot on them!

All custom packages are included in the zip or are inbuilt in the map itself.

==============================================================================
                           Some Statistics
==============================================================================

- I saved the map 805 times throughout making it. You don't want to lose
  progress on a map this size over a 6 month period.

Brushes: 2718
Zones: 31   
Polys: 17886   
Nodes: 32827  
Lights: 390
Map Size: 43.1mb 
Map Size and Packages: 48.8mb

THIS MAP IS ONLY ONE SIDED. IMAGINE THE SIZE IF IT WAS DOUBLED. A TIP TO ALL
MAPPERS IT NOT TO BUILD ONE BIG ROOM LIKE I HAVE DONE HERE. IT CAUSES PROBLEMS!

==============================================================================
                        Thank you very much to...
==============================================================================
     
UnrealWiki:   For the MyLevel embed code and other very useful help.

Meshmaker:    Ownage tool to reduce fps problems and add things that would
              not be possible if kept as brushes.

drunklove:    Always there if I needed help. I also added one of his "pimpin" 
              ideas :D. A great mapper and gaming buddy, cheers dude!

Map Testers:  Mislead and Chupa once again helping me find problems and
              suggesting ideas to fix them. 

i4Games:      For the key script, very useful for this map.

SiCko:        Original idea yearssssss ago and it's still going :)

Anyone who plays my maps or puts them on their servers and anyone else that 
helped me, who I have forgot to mention.

==============================================================================
                           Known Bugs / BSP's
==============================================================================

As far as I know, there are no bugs. There is 1 bsp as you go down the
waterfall which does not affect you as a player. The movers above at
the first gate in the castle grounds area seem as if they stay open now 
and then, when they are actually closed.

This map will not double properly. I have tried a few times and it's not
worth the hassle as the map is already big enough to deal with 2 teams on
one side. The flow is good, therefore there should not be much trouble. It
is a huge job for any person to take on to try and double this. I will only
allow certain mappers to even attempt it, if they asked my permission.

==============================================================================
                         Copyright / Permissions
==============================================================================

Authors may NOT use this Map/Lighting/Brushes/obs as a base to build additional levels.

You are NOT allowed to commercially exploit this level.

You may NOT fix this map in any shape or form without my permission.

This has changed due to no credit being given by people using my work.

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

----------------------

UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by GT 
Software, Inc. under license.  
UNREAL and the UNREAL logo are registeredtrademarks of Epic Megagames, Inc.
All other trademarks and trade names are properties of their respective owners.

====================================================================================

DATE: 24th May 2011.

Thank you very much :)